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Luxology MODO 601 build 54144 sp4 for Windows [2012, ENG] + Crack
10-11-2012, 23:28 | Автор: biggualo | Категория: Софт

Luxology MODO 601 build 54144 sp4 for Windows [2012, ENG] + Crack


Luxology Modo – полноценный универсальный пакет для работы с 3D-графикой и анимацией, который представляется разработчиками как "Cистема трехмерного моделирования нового поколения”. Content присутствует!



Год: 2012
Размер: 1,43 Гб
Разработчик: Luxology
Язык интерфейса: Английский
Таблетка: Присутствует
Совместимость с 7, Vista: полная
Версия: 601 Build 54144
Разрядность: 32bit+64bit
Системные требования:
ОС: Windows 7, Vista или XP SP3 (32 или 64 бита)
Intel Xeon/Core 2 Duo или Quad /Core i7 или AMD Opteron/Phenom процессор(ы)
2 GB свободного места на диске для установки контента
2 GB RAM
Графическая карта с поддержкой OpenGL 2.0 и разрешением 1280?800
Мышка или планшет (поддерживается степень нажатия для планшетов)


Продукт сочетает в себе мощность, движок моделирования поверхностей в реальном времени, максимально настраиваемый интерфейс и содержит сотни инструментальных средств, с которыми можно справиться с любой задачей в моделировании. Позволяет выйти за рамки традиционного трёхмерного рабочего процесса, полностью погружая вас в творчество. Luxology Modo 601 является новым этапом эволюции 3D-моделирования, Рисования и Визуализации в одном пакете. Luxology Modo 601 — это сквозное решение, которое включает настоящие инструменты 3D-моделирования, анимации и сетевой визуализации!

Installation:
Use keygen to generate valid license (or use included .lic). Install license when you run modo (Get A License->Install License->Install From Disk)

Исправлены следующие ошибки:
Fixes bug where the polygon set material dialog didn't show unassigned polygon tags in its list.
Fixes bug where unassigned polygon tags were no longer listed in shader tree mask dropdowns.
Adds support for Traditional Chinese, fixing bug where rotation values showed up as *ERROR* due to bad degree character.
Fixes bug with polygon extrude with a custom workplane.
Fixes bug where scaling the parent of an offset IES light would change the IES pattern.
Fixes potential crash importing geometry in FBX format exported from some software applications.
Provides a dramatic performance increase for scenes that use the hair and skin shaders on the same source polygons.
Fixes bug in DXF I/O related to multi-byte characters in the filename.
Fixes bucket level render artifacts in scenes with bump and displacement, that use the Displacement as Bump feature.
Fixes bug with the Show Distortion option in the UV view, when switching UV maps.
Fixes bug where Mac crash reporting was attaching the user's current commandLog, rather than the one for the crashed session.
Fixes bug where pressing shift-a to fit an item parented to the camera would cause the camera to zoom in or out continuously.
Fixes the percent-of-time in the render stats for frames/render passes so they work on all frames/passes, not just the last one.
Fixes a case where render thumbnails could be blank after rendering with render passes.
Fixes a potential preview crash when dragging and dropping materials while Preview is locked.
Improves performance significantly for the Skin shader when used with Global Illumination.
Fixes crash running Perl scripts on Windows if the user has many kits installed.
Fixes potential crash in the Mesh Paint generator.
Fixes potential crash in the Slide tool.
Updates the Windows installer to note that 32-bit modo must be installed for Quicktime support in 64-bit modo.
Fixes bug where the spin edge command would break selection when in symmetry mode.
Fixes potential crash activating the Dimensions tool with the Transform tool active.
Fixes bug where volumetrics on distant lights were too bright.
Fixes potential crash drawing very long (translated) tool pipe names in GL.
Fixes potential crash using radial sweep with a bezier curve.
Fixes bug where contours would not appear in Ambient Occlusion renders.
Fixes bug where the left image was empty when rendering stereo with Write Buckets to Disk enabled in "no composite" mode.
Fixes layered image saving for left image in stereo render with WBTD enabled in "no composite" mode.
Fixes bug where filenames in final color output could be corrupted by unsupported character hidden in the filename.
Fixes bug in the Consolidate scene script that could cause images to be replaced by other images in the same scene.
Fixes bug where painting with low tablet pressure could cause artifacts.
Fixes bug where the tablet nozzle setting that use speed, instead of pressure did not work.
Fixes bug where rendering blobs with SSS would create artifacts.
Fixes bug where textures without locators did not always have their texture position initialized. This manifested as bucket-level artifacts in some renders.
Fixes bug where update-under-mouse in Preview was offset if a render region was set.
Fixes potential crash selecting rings of vertices on multiple selected meshes.
Fixes potential crash when aborting a render.
Fixes bug in reference scene merging, which could cause item names to be lost.
Fixes bug where disabling multiresolution could cause a popup asking the user if they want to convert to Catmull-Clark.
Fixes bug where the elastic channel caused incorrect deformations on a spline effector.
Fixes bug where vertex loop selection would drop selection after adding a few loops.
Fixes potential crash when adding hair guides to a mesh.
Fixes bug where using Write Bucket to Disk on a render would keep all the bucket files stored on the drive indefinitely. They are now stored in folders that are then deleted when the render lot is overwritten.
Fixes crash rendering with no active render outputs.
Fixes potential crash in the select diagonal command with irregular polygons.
Fixes a potential crash with the Slide tool in Duplicate mode.
Fixes crash loading a scene saved with a disabled target modifier.
Fixes crash trying to bevel many edges simultaneously.
Potential fix for random Preview crash (Mac crash reporting).
Fixes potential crash with Space Navigator navigation in Preview.
Fixes bug with undo/redo with group selections.
Fixes crash viewing corrupt preset in Preset Browser.
Fixes bug where images were saved incorrectly from the render window when Write Buckets to Disk was enabled and more than the standard two render outputs were present.
Fixes bug with merging references, where images, materials and mesh visibility could get corrupted.
Fixes weighting on the bend effectors tangent offset, which caused deformation on unweighted points.
Fixes bug where hair guides were not properly driven with MDD deformations.
Fixes crash when baking to render outputs with more than one output of the same type.
Fixes potential crash baking from object to texture.
Fixes bug where slaves would not participate in a network render if they were forced into slave mode (by the LAN license checking).
Adds "not enough memory" error when renders fail due to insufficient memory. Workaround for those cases is to enable Write Buckets to Disk on the Render item.
Makes energy conservation work with indirect illumination and fresnel, improving realism.
Fixes SDK wiki link in the scripting docs PDF.
Fixes bug when editing viewport light radius.
Fixes bloom rendering for stereo animation.
Fixes bug where the stereo control handles on the camera did not appear in the GL when Advanced tool handles were used.
Fixes potential crash in mac crash reporting due to bug in date sorting.
Implements a limit on the size of the commandLog sent in crash reporting email.
Fixes Windows bug where renders would not load into the Render Window, if the combination of frame size and number of render outputs was too large.
Fixes potential crash loading 8-bit grayscale BMP images.
Fixes crash in the histogram monitor (render window) when the display range was set to zero.

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